The Black Guards (German: Schwarze Garde) or Paratroopers (German: Fallschirmjäger) are enemies in Return to Castle Wolfenstein. They serve as Heinrich Himmler's personal SS bodyguards and are mostly armed with the deadly FG-42 paratrooper rifles. Highly dangerous, the Black Guards are first seen parachuting from a plane to engage Blazkowicz at the airbase and are then seen for the remainder of the game protecting the SS Paranormal Division in Castle Wolfenstein, the X-Labs in Norway and in the Secret Weapon Facility.
- They are vulnerable whilst landing (most notably in Air Base Assault, when the player can engage them whilst they make a parachute landing) and 1-2 shots from a Mauser Rifle will destroy the parachute and instantly kill the Black Guard. Be warned though, once landed, their FG 42 Paratroop Rifles deal hefty damage per shot, and can kill an unwary player very quickly with a Sten or a Knife, especially on harder difficulties. Keeping distance from them is a good idea because their FG 42 will be spray and pray on longer ranges, you will have a good chance to snipe back before you are being hit.
- Most of them have between 80 and 150 hit points, depending on the stage of the game you find them in. Despite, they are tougher than the standard Soldier, however they are still no match for Flamethrowers and Snooper rifles.
Wolfenstein: The New OrderEdit
Black Guards appear amongst regular Soldiers in Wolfenstein: the New Order, and are easily recognized by their faceplates and helmets. Oddly enough they are one of the few enemies not to possess a profile, despite their heavy presence in the campaign as Deathshead's personal army. However, in The Art of Wolfenstein; The New Order Artbook they are described as the following:
"The idea behind the Black Guard Elite was to create a powerful grunt-soldier enemy that would feel heavier and stronger then previous enemies. At the same time we wanted to tie the Blackguard Elite with the Nazi-machinery foot soldiers by giving him a menacing yet anonymous face. We wanted to have sturdy armor, yet still be agile and able to use a tactical approach against the player. We also really wanted to the impression that he could take a lot of damage before you defeat him. We made the base armor options upgradable so that we would have the ability to add heavier plates and armor. We felt it was a significant visual key to keep the classic helmet silhouette design. On other characters we have been more elaborate and taken the helmet designs further, but since this is one of the first heavy weight enemies you encounter, the classic helmet felt necessary." -Axel Torvenius, art director
- In Return to Castle Wolfenstein, the Black Guards are peculiar as regardless of the weapon, the first headshot will only blow off their helmet and do double damage (even if in earlier missions, the scoped Mauser's doubled damage is sufficient to eliminate them). However, once they've lost their helmet, even a low damage attack (such as from a MP 40) will kill them straight away. Sometimes though, even if they do not appear to have a helmet, the damage effect is the same as if they had it: the first head shot only does double damage, the second is an instant kill (200 hit points).
- Despite in the concept art the Black Guard is wielding Sten, almost all of them in game are issued FG 42. There is one soldier in the chateau level armed with a MP40.
- In the New Order, the Black Guards are no longer parachute infantry.
- Additionally, there is no character profile in COLLECTIBLES even though the Black Guard is classic.
|Humans||Black Guard · Elite Guard · Flamethrower · Officer · Soldier · Venom Gunner · Worker|
|Undead||Fire Undead · Undead · Undead Warrior · Dark Knight|
|X-Creatures||Loper · Proto-Soldier|
|Bosses||Olaric · Super Soldier · Heinrich I|
|Nazis||Wilhelm Strasse · Marianna Blavatsky · Helga von Bulow · Heinrich Himmler · Zemph · Zee · Lofen · Wolfgang Statz · Shurber · Major Jurgen · Unnamed Scientist (Cursed Sands)|
|Console exclusive||Egyptian Mercenary · Occult Priest · X-Shepherd|