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|games = [[Return to Castle Wolfenstein]],<br/>[[Enemy Territory]]
 
|games = [[Return to Castle Wolfenstein]],<br/>[[Enemy Territory]]
 
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A kick from the '''boot''' can be considered as an improvised melee attack.[[File:Dasboot.jpg|thumb|The Boot]]
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A kick from the '''boot''' can be considered as an improvised melee attack.
 
 
   
 
The player will always use the left foot to kick.
 
The player will always use the left foot to kick.

Revision as of 04:19, 29 April 2012

A kick from the boot can be considered as an improvised melee attack.

The player will always use the left foot to kick.

Between two kicks there is a delay of approximately 1.5 seconds; however in RTCW, kicking does not hamper movement in any way, as the character can still climb ladders, boot and shoot in the same time.

The boot does 15 hit points of damage, more than a frontal knife hit and any bullet except those of Mauser, Snooper and FG 42 rifles.

It is surprisingly effective against zombie warriors, as they're limited to melee attacks as well, and their shields can't stop melee damage, from the boot or the knife. With enough footwork and patience it's possible to avoid their attacks completely and boot them to their (second) death.


Kicks can also break objects (including alarm switches), open doors (loudly) and sometimes even operate switches and levers.

Template:RtCW weapons