- level 1, "Can I play, Daddy?", the easiest.
- level 2, "Don't hurt me."
- level 3, "Bring 'em on!", the default.
- level 4, "I am Death incarnate!", the hardest.
In level 1 difficulty ("Can I play, Daddy?") all damage taken by BJ is divided by four. In addition, most enemies, including common and all Bosses, have more hitpoints in higher difficulties. The exact amount varies between them, check their individual pages for specific information.
Ascending to "Bring 'em on!" (level 3) will cause more enemies to appear. Even more will appear in "I am Death incarnate!" (level 4). There are no more enemies in level 2 than in level 1 difficulty.
To illustrate, above is the familiar final elevator room in floor one of Episode One of Wolfenstein 3D, displayed in a map editor. Each of the triangles is a standing Guard spawn, but each is a different variety of spawn, indicated by the color of their representation in the program.
- The dark red spawn is always active.
- The purple spawn is only active in level 3 or level 4 difficulty. A player playing at level 3 difficulty will find 2 Guards in the room.
- The bright red spawn is only active in level 4 difficulty. A player playing at level 4 difficulty will find 3 Guards in this room.
Enemies that are affectedEdit
Not all enemies have the capacity to appear in increased number at higher difficulty. Only the following enemies are programmed as such:
All other enemies appear in the same number across difficulty levels.
Ports of Wolfenstein 3DEdit
Different ports of Wolfenstein 3D have their own set of difficulty levels.
- Bullets do half damage to the player.
- Damage and enemy behavior are normal.
- Bullets do twice normal damage, and enemies will fire from farther away.
- Bullets do half damage to the player
- Normal setting.
- Extra Carnage
- More difficult.
- Maximum Death
- More resilient enemies who will fire more often.
The iOS version of Wolfenstein 3D uses the same difficulty levels as the MS-DOS version did.
Return to Castle WolfensteinEdit
For Return to Castle Wolfenstein, three difficulty levels exist, each of which borrows its name from Wolfenstein 3D.
- "Don't hurt me."
- "Bring'em on!"
- "I am Death incarnate!"
"Can I play, Daddy?" is not preserved, except for Operation Resurrection and Tides of War. Damage status are same in all difficulties, but your opponents will have faster reaction time and more accurate as the difficulty increases.
For Wolfenstein, the original four difficulty levels return. Each is appended with a parenthetical explanation.
- "Can I Play, Daddy? (Easy)"
- "Don't Hurt Me (Normal)"
- "Bring 'Em On (Hard)"
- "I Am Death Incarnate! (Über)"
Wolfenstein: The New Order Edit
Wolfenstein: The New Order features five difficulty levels:
- "CAN I PLAY, DADDY?"
- "DON'T HURT ME."
- "BRING'EM ON!"
- "I AM DEATH INCARNATE!"
From an interview:
The New Order is quite challenging, it feels a little more difficult than a lot of first-person shooters. Why did you decide to make it a bit more of a challenge?
That's also a part of the legacy of Wolfenstein, because I think the original was a bit harder 10 or 15 years ago. So I want the normal, the medium difficulty to be a challenge, even for a rather experienced first-person shooter gamer. But on the other hand, we have two levels of difficulty below that as well. So we have both 'easy', as well as 'very easy'. And two levels above. So there's a lot of options. If you want to have a challenge, you can get a challenge, that's for sure.
- ↑ WOLFSRC/WL_AGENT.C from the Wolfenstein 3D source code on github.com, line 392
- ↑ WOLFSRC/WL_ACT2.C from the Wolfenstein 3D source code on github.com, line 42
- ↑ Wolfenstein 3D instruction booklet (for SNES). Imagineer America, 1992. Page 6. Web. (Third-party scan)
- ↑ Wolfenstein 3D Jaguar game booklet. Atari Corporation, 1992. Page 7. Web. (Third-party scan)
- ↑ http://www.3news.co.nz/Wolfenstein-The-New-Order-E3-interview-with-Jerk-Gustafsson/tabid/418/articleID/303360/Default.aspx