The familiar room of dogs in Episode 1, Mission 1 of Wolfenstein 3D, shown in a map editor and modified in an image manipulation program to illustrate the nature of Patrolling enemies and the Turning Points which dictate their movements.
The brown arrows are Dogs. The white arrows, instead, are Turning Points, invisible to the player. As soon as the level loads, the dogs set off in the direction indicated by their initial arrows. Once they step on a Turning Point, the dogs change direction and go that way. The three dogs, then, are set in a continuous circular pattern, which they maintain until they detect the Player.
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The Path state is one of the two idle enemy actor states in Wolfenstein 3D, the other being...
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|current||02:54, July 25, 2012||384 × 224 (630 B)||Thisismyrofl||Actually, that version is too simple. Identical colors will make it better.|
|02:50, July 25, 2012||364 × 196 (1 KB)||Thisismyrofl||Simpler version, cropped from an existing map on this site of Episode One, Floor One|
|02:45, July 10, 2012||384 × 224 (1 KB)||Thisismyrofl||The familiar room of dogs in Episode 1, Mission 1 of Wolfenstein 3D, shown in a map editor to illustrate the nature of Patrolling enemies and the Turning Points which dictate their movements. The silver, brown, and yellow arrows are [|