Blocking tiles[1] (entity name: "block")[2] are sprite-based objects in Wolfenstein 3D and Spear of Destiny that cannot be picked up or interacted with, and whose occupied tile cannot be walked into. Blocks commonly represent large things like columns that logically could provide obstruction for the player.
Blocks are commonly used to cordon off sections of a room. Both the player and enemies can shoot through any block object, so it is common to find enemies placed behind blocks to add variety and thrill.
List of blocks in Wolfenstein 3D and Spear of Destiny[]
Descriptions are provided verbatim from comments in the source code; any oddities are the fault of Id. Due to the nature of sprites, all images will appear to have a purple background.
Sprite name[2] | Description[2] | Sprite (Wolf3D) |
Description (Spear)[2] |
Sprite (Spear) |
---|---|---|---|---|
SPR_STAT_1 | "Green Barrel" | |||
SPR_STAT_2 | "Table/chairs" | |||
SPR_STAT_3 | "Floor lamp" | |||
SPR_STAT_5 | "Hanged man" | |||
SPR_STAT_7 | "Red pillar"[note 1] | |||
SPR_STAT_8 | "Tree" | |||
SPR_STAT_10 | "Sink" | "gibs"[note 1] | ||
SPR_STAT_11 | "Potted plant" | |||
SPR_STAT_12 | "Urn" | |||
SPR_STAT_13 | "Bare table" | |||
SPR_STAT_15 | not a block[note 2] | "Gibs!"[note 1] | ||
SPR_STAT_16 | "suit of armor" | |||
SPR_STAT_17 | "Hanging cage" | |||
SPR_STAT_18 | "SkeletoninCage" | |||
SPR_STAT_22 | "stuff"[note 1] | "gibs"[note 1] | ||
SPR_STAT_35 | "barrel" | |||
SPR_STAT_36 | "well" | |||
SPR_STAT_37 | "Empty well" | |||
SPR_STAT_39 | "flag" | |||
SPR_STAT_40 | "Call Apogee"[note 3] | not a block[note 2] | ||
SPR_STAT_44 | not a block[note 2] | "Gibs!" | ||
SPR_STAT_45 | "stove" | "gibs" | ||
SPR_STAT_46 | "spears" | "gibs"[note 1] | ||
SPR_STAT_48 | does not appear | "marble pillar" | ||
SPR_STAT_50 | does not appear | "truck" |
Notes[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 These descriptions seem not to describe (or to poorly describe) the sprites depicted; perhaps they instead describe what the objects were earlier in the development of the game.
- ↑ 2.0 2.1 2.2 The sprite exists in this game and is used, but is not a blocking tile.
- ↑ The infamous 'CALL APOGEE SAY "AARDWOLF"', removed from later versions (including the version from which these sprites were extracted). The sprite was replaced by a slightly modified SPR_STAT_42.
References[]
- ↑ WOLFSRC/WL_ACT1.C from the Wolfenstein 3D source code on github.com, line 149
- ↑ 2.0 2.1 2.2 2.3 WOLFSRC/WL_ACT1.C from the Wolfenstein 3D source code on github.com, line 18