- "Lot of things you can do with a hatchet. And a Nazi."
- ―B.J. Blazkowicz upon collecting his first hatchet.[src]
The Hatchet is a new weapon in Wolfenstein II: The New Colossus. It replaces the Knife from The Old Blood and The New Order, having similar capabilities of using it to takedown soldiers stealthily or throwing them from afar. The hatchet is Captain Gerald Wilkins' melee weapon in The New Colossus third DLC: The Amazing Deeds of Captain Wilkins.
The hatchet combines the functionality of the knife and the pipe. It's an efficient and quick melee weapon that can be thrown to stealthily take down targets from a short distance. It can also be used to pry open certain hatches. In addition, the hatchet can dismember a soldier upon doing a takedown (combat or stealth). In addition, the hatchets are extremely sharp and strong, able to dismember a robots without breaking on impact.
The hatchet can be useful when you want to be stealthy as it can be thrown and be used for takedowns. If a soldier is all up in your face, this weapon will get the job done but make sure no one else is around or else they will most likely kill you. The only con about the melee weapon is that the death animation variant from quick to length (e.g. B.J. pulling a soldier to the ground from the legs up, and axing them twice).
- max are 8 hatchets
- The hatchet is the only melee weapon so far in the series that has both lethal and non-lethal stealth executions (rarely happens).
- In a letter found on the Ausmerzer, it's noted that they are carelessly placed.
|Melee/Throwing||Hatchet · Knife (Freedom Chronicles only) · Canned goods (Freedom Chronicles only)|
|Sidearms||Handgun 1960 · Maschinenpistole|
|Assault weapons||Sturmgewehr · Schockhammer X · LaserKraftWerk (timeline determinate)|
|Explosives||Dieselkraftwerk (timeline determinate) · Kampfpistole · Handgranate|
|Heavy weapons||Lasergewehr · Dieselgewehr · Hammergewehr · Ubergewehr|
|Other||Microwave Emitters · Ram Shackles|