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Hans Grösse

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This article is about the character in Wolfenstein 3D. For the character portrayed in the 2009 Wolfenstein installment, see Hans Grosse (2009).
Hans Grösse

Animated Hans Grosse
Hans Grösse, as he appears in Wolfenstein 3D.

Animated Mac Hans Grosse
Hans Grösse, as he appears in Mac Family ports.

HP 850/950/1050/1200[1]
Waking sound GUTENTAGSND
Death sound MUTTISND
Points 5000
Weapon Dual chain guns
Compare

Comparison between low resolution PC sprite and new post-SNES sprite

Hauptsturmführer Hans Grösse is the first boss of the Original Encounter and Episode 1: Therefore he is also the first boss in Wolfenstein 3D.

BackgroundEdit

He is large, and while not very smart, is still a powerful Nazi enforcer. He is a member of the Grösse family which comprises his brothers Trans, Mans, Pans, Fans, and sister Gretel; they all seem share an affinity for heavy body armor and dual chain guns.

Original EncounterEdit

After William "B.J." Blazkowicz served the allies well as their top operative, and one-man army. They send him in to infiltrate Nazi Germany, in an attempt to defeat the Fuhrer's SS fanatics.

His first task was to eliminate Hans Grosse, Hitler's most ruthless commando. He and his team were based in a castle outside of Dresden. He was ordered to wade through his stormtroopers to reach him.[2]

This was Hans original encounter with B.J. he would later encounter him again in an attempt to escape from Castle Wolfenstein.

In the Mac Family, he has more wrinkles on his face, and a deeper and throatier voice making him seem more evil. His armor is also slightly different.

3rd EncounterEdit

B.J. second encounter with Hans in an attempt to escape from Castle Wolfenstein.

He appears as a regular enemy in E2L8 and E6L10. In E2L8, he will only be found in the secret pushwall maze, while E6L10 is a secret level where you fight three 'brothers' of his (Mans, Pans, and Fans Grösse, bosses of the Episode Six, Secret Floor, in Wolfenstein 3D), each one placed in a different room. In E6L10, you only need to kill one of the clones in order to exit the level .

NightmareEdit

He appears in an adaptation of the Episode 1/Floor 9 in Wolfenstein: The Old Blood from Wolfenstein 3D/3rd Encounter. The battle is largely the same, except that B.J. has access to features from modern first person shooters such as jumping, mouselook/free aiming, the ability to lean, and ability to duel wield weapons against him (fighting him much the same way he fights B.J.). A newspaper article titled Castle Wolfenstein Assassin Executed, is a reference to events taking place after this, and B.J.'s attempt on Hitler's life.

Tactical analysisEdit

You must kill him in order to escape Castle Wolfenstein. He can be a real menace if you don't have a chain gun of your own.

Armed with two chain guns, he can be considered to have four times the SS guard's firepower. The bullets needed to kill will be around ten times that of the SS. On Bring It On! difficulty it takes an average of around 50 to 60 bullets to kill him (more if he is engaged at long distance since the random number generator causes bullets to miss more at longer range).

Hans Grösse fires 6 bullets per volley. Upon death, he will drop a gold key.

For strategic details on how to take care of Hans Grösse and his brothers, see the specific pages for the levels in which they occur:

QuotesEdit

The poor quality of sound in the game makes it difficult to ascertain what is being said. Sources are given for what Id claims is the language, but this is sometimes open to criticism.

"Guten tag!"[3]
"Good morning!"[3], "Good day!" File: "GUTENTAGSND". Spoken on seeing the player. An official hint manual gives an incorrect translation of "good morning", which would be "guten morgen". "Guten tag" truly means "good day" or "good afternoon".
"Mutti!"[3]
"Mommy!"[3] File: "MUTTISND". Spoken on death.

"Id Software apologizes to German speaking people everywhere."[4]

DataEdit

Attributes
Hit points850 (skill 1),
950 (skill 2),
1050 (skill 3),
1200 (skill 4)
Speed1536
PainNo
Score5000
Sprites & sounds
Sprite number296-306
Alert soundGUTENTAGSND
Death soundMUTTISND
Ranged attack
TypeHitscan
Damage1-64, 1-32 or 1-16
Shots per minute
SoundBOSSFIRESND

TriviaEdit

Hans

Concept art for Hans Grösse from the Hint Manual

Hans Grosse Wolf2009 GN

Hans Grösse in the Wolfenstein 3D video graphic novel (2009).

  • It is hinted in Wolfenstein (2009) that Hans Grosse was previously defeated by B.J. Blazkowicz. The video graphic novels created for the game shows Hans's defeat at Blazkowicz's hands, and sets Wolfenstein 3D as a prequel to the game (Hans's appearance in the graphic novel is similar to his appearance in 2009's Wolfenstein). Likewise there is a nod to Spear of Destiny (after Anton Kriege looks into B.J. Blazkowicz' past with the OSA). He wonders how much the Spear would fetch on the black market.
  • In Mac Family ports (MAC/Jaguar/3DO/Apple IIGS) Hans Grosse is in a castle near Dresden. In the 3rd Encounter its suggested that B.J. defeated Hans Grosse twice (as he appears in both the Dresden mission, and the Castle Wolfenstein mission of the original game). The storylines of both 2nd and 3rd encounters are not the same, nor do they take place in the same order of locations.
  • In the Wolfenstein 3D source code, Hans Grösse's actor states and sprites refer to him as only "Boss".[5] Later bosses in the game are referred to by more descriptive names, which may imply that Hans was originally the only boss in the game. He is in fact the only boss that appears in the shareware version.
  • The entirety of Episode 1 of Wolfenstein 3D/3rd Encounter is portrayed in Wolfenstein: The Old Blood during the Nightmare! levels.

See AlsoEdit

ReferencesEdit

  1. WOLFSRC/WL_ACT2.C from the Wolfenstein 3D source code on github.com, line 42
  2. From the Jaguar/SNES mission briefing screen
  3. 3.0 3.1 3.2 3.3 Cloud, Kevin. The Official Hint Manual for Wolfenstein 3D. Apogee Software, 1992. Page 72. Web. (Third-party scan)
  4. Cloud, Kevin. Spear of Destiny Hint Book. FormGen Corporation, 1992. Page 36. Web. (Third-party scan)
  5. WOLFSRC/WL_ACT2.C from the Wolfenstein 3D source code on github.com, line 763

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