- "Well Agent Blazkowicz. You are a most impressive specimen. It would be my pleasure to dissect you piece by piece. Let me introduce you to someone. Do not confuse it with the mere prototypes you've encountered. This is the pinnacle of all my research. Das Über-Soldat. The Super Soldier. It will be my pleasure to watch it destroy you."
- ―Deathshead speaking to B.J. Blazkowicz in the X-Labs.[src]
This article is about the enemy from Return to Castle Wolfenstein. For other uses, see Super Soldier (disambiguation).
Return to Castle WolfensteinEdit
Super Soldiers are the end result of Deathshead's work in the X-Labs. These are his Über-Soldats, armed with a Venom gun, a Tesla gun and a Panzerfaust. They don't go down as easily as their predecessors.
It is not sure whether these soldiers were created to fight the Allies or to protect the site of Heinrich's resurrection and to be turned into zombie knights to aid with the resurrection. According to Deathshead's notes in the Operation Resurrection Project Book, he openly resents the latter option and believes that the Super Soldiers should be directly utilized as weapons of war.
- The first Super Soldier is introduced by Deathshead in Part 3 of Deathshead's Playground. He is the second boss of the game. He uses a Panzerfaust and a Tesla gun.
- Two more Super Soldiers are encountered in Part 4 of Return Engagement. At first it appears that there is only one of them, but soon a second one joins the fight. The first one uses a Venom gun and a Panzerfaust. The second one uses a Venom gun, a Panzerfaust and a Tesla gun.
- One more Super Soldier is seen in the Part 1 of Operation Resurrection, He will use various weapons and along with 2 other Proto-Soldiers will have some SS soldiers/Flamethrower soldier as their friends. (He is not seen in difficulty "Bring them on!" or lower, he will be replaced with a Proto-Soldier.)
- Super Soldiers have more than twice as much health as the regular Proto-Soldiers, and require a significant amount of firepower to bring down.
- A Panzerfaust is the best weapon when dealing with them at medium range.
- Use the Venom gun if they are near, though this tactic is very risky, especially when you encounter them in close quarters.
- Thompson is not effective against Super Soldiers, don't bother wasting your rounds on him.
- Snipe them with the Mauser or FG 42 if possible.
- Unlike their prototype variant, Super Soldiers can use two or three weapons at once, depending on the difficulty you are playing - the harder the difficulty, the better they fight.
- Stay mobile while shooting them with automatic weapons.
- Finding cover fast is vital when dealing with them, since their Tesla gun CAN damage/kill you from a distance from which you can only fire back with Scoped weapons, also, you only have seconds to pop out from cover and attack, the Tesla gun can start to damage you once it spots you.
- However, if it tries to fire the Panzerfaust at you, do on and attack! The rocket looks dangerous but it is fairly easy to dodge continuing shooting the most powerful weapon until they go down.
Wolfenstein: The New OrderEdit
The Supersoldaten is a new breed of super soldiers engineered by General Deathshead himself. They are created from human subjects. After going through a chemical therapy, their bodies are surgically enhanced with steel and cybernetics and encased in bullet-proof armor. To purify the human subject's killer instinct, its brain is degenerated into a more primitive state, making them erratic and extremely violent. Despite their primitive killer instincts, these troops are shown to take orders without question by important Nazi officials such as Deathshead.
The 1946 variant is only fought twice in the entire game, first as a boss in a containment chamber in Deathshead's Compound, where it lacks a weapon, and again in Chapter 9 where B.J. has to find his way back to the resistance HQ after retrieving a welder.
Like most things that exist in both times, the 1960 version of the Supersoldaten is essentially a technologically advanced version of the earlier 1946 type, with the majority of the updates being related to their equipment. Despite their upgraded equipment, their behavior and basic transformations during creation seem to have changed little over the 14 years between the two versions.
Notably, the 1960 Supersoldaten is also created on the Moon and can be seen suspended unarmored and unconscious in tubes of yellow liquid. The creation of the 1946 variant is never seen so it is unknown whether this process differs from the one used to create its predecessors, although judging from the heavy facial scarring of the 1946 model, the process is more focused on surgery than growth cultivation, as appears to be the case with the 1960 variant.
Their armor is generally more refined than that of their predecessors; instead of the mixture of small and large flat plates assembled in an almost piecemeal fashion, the 1960 Supersoldaten armor is somewhat more rounded and curved, the components sized and shaped to provide a much greater level of coverage and visibly matching the underlying bodyparts while also sloped to effectively deflect projectiles, much like tanks and other armored fighting vehicles in both function and appearance. Additionally, the face protection plate of the 1946 version is replaced with a steel mask in the shape of a boldly styled art-deco human face while the head protection is changed to aesthetically resemble a steel version of the helmets worn by other Nazi troops.
Armed with the laser firing, electrically operated MG-60, the 1960 Supersoldaten can be a challenging enemy due to the combination of their very high damage potential, high durability and excellent resilience regarding interrupts and stuns compared to other enemies. They have a high rate of fire so evading shots is difficult and there aren't many ways to deal damage to them without also being directly in their line of fire. The main issue is surviving their very high damage for long enough to kill them because their resistance to interrupts and stuns makes it very difficult to unload into them without taking fatal damage, as they simply won't stop firing even while taking extremely heavy hits.
Strategy (1960 version)Edit
- Using energy weapons like the MG-60 and LaserKraftWerk is extremely useful against super soldiers as bullets will only bounce off and inflict a small amount damage on armored parts. Dual wielding the Marksman Rifle is somewhat effective but its energy needs to be re-charged quickly after 5-10 seconds. A fully charged LKP can get the job done if all the lasers connect. On higher difficulties the player need multiple bursts to kill one, so keep an eye out for charging station.
- Bullets are effective if you know what kind of conventional weapon to use. the Assault Rifle in dual-wield will do lots of damage and with the use of the rifle's under slung rocket launchers, super soldiers will go down in two hits max.
- Do not get closing near to them. Otherwise, you will get a instant knockout death from them, if you do that. Even if you somehow survived his melee attack, his MG-60 will gun you down with ease if you don't preparing yourself.
Return to Castle WolfensteinEdit
The New OrderEdit
|Humans||Black Guard · Elite Guard · Flamethrower · Officer · Soldier · Venom Gunner · Worker|
|Undead||Fire Undead · Undead · Undead Warrior|
|X-Creatures||Loper · Proto-Soldier · Super Soldier|
|Bosses||Olaric · Super Soldier · Heinrich I|
|Major characters||Helga von Bulow · Marianna Blavatsky · Wilhelm "Deathshead" Strasse|
|Minor characters||Heinrich Himmler · Jack · Kessler · Karl Villigut · OSA Director · General von Shurber · Zee · Professor Zemph|
|Tides of War exclusive||Egyptian Mercenary · Occult Priest · X-Shepherd|
|Humans||Soldier · Riot guard · Commander · Deathshead's Commando · Fire Trooper · Rocket Trooper · Space Marine · Space Trooper|
|Machines||Drone · Guard Robot · Panzerhund · Heavy Robot · Baltisches Auge · Herr Faust · Zeppelin|
|Creatures||Kampfhund · Supersoldaten|
|Bosses||London Monitor · Prototype Robot · Deathshead|