|The Dark Army: Uprising|
Return to Castle Wolfenstein mod
First Person Shooter
The development is directed by TITEUF-85, as well as the production. The mod will feature many cinematic scenes. The current cast for the characters is currently unknown. It will be a standalone modification, not an add-on as it was first announced. There is still some unrevealed content at the moment.
There is actually no info about the expected sequel, the second part of the project.
Late 1944, some weeks after the failure of the Nazis in Isenstadt (Note: In Wolfenstein, there is no direct indication of the exact date of when the game takes place, it occurs at some point after September 3, 1944 based on Befolgen Sie! propaganda posters, but some in-game citations appear to show signed and dated material listed as '1945'). A British undercover agent working for the Office of Secret Actions (a.k.a. OSA) organization reports that Deathshead has survived to his Zeppelin accident, and is now working on a totally new bio-mechanic experience, in order to create a new army of Super Soldiers. According to the Intel the British agent provided, Deathshead, hidden in a secret base in German mountains, has send infantry troops in a village not far from his position, for some archaeological excavations, in order to find a special artifact, named “The Dark Relic”. This relic is somehow important for his works, in order to create his Super Soldiers, with a totally new and powerful form of energy. Deathshead plans to create the ultimate army of Super Soldiers with this dark and powerful relic — with the goal to institute a new order.
Here are the different features of the modification:
- Exclusive missions, featuring more cinematic scenes.
- Remade guns, featuring camouflage options.
- Better light system, featuring anamorphic lens flares.
- Colored GFX 2D in-game icons.
- Finest blood effects, featuring new sprites.
- Detailed high-quality sounds.
- Amazing high-definition textures.
- Better assets, featuring new menus.
- New engine, based on id Tech 3 (iortcw).
- Night and day choice, implementing optional weather.
More features will be available due to the implementation of the iortcw engine.
The development of the project was started on July 2013, by TITEUF-85 (a French developer), and revealed later in the month. On November 2014, during the third official trailer, it was announced that the project was now divided, into two parts ─ the first subtitled Uprising.
In 2013, it was announced that the project would release in 2015. In 2014, plans regarding the release were changed and the developer announced a Q4 2014 release ─ but, it returned to a 2015 release. In 2015, it has been announced that the complete product will release in December. There is no Intel regarding the second part actually.
The project was teased as a simple additional map pack for Return to Castle Wolfenstein. There were many pictures and information before the official reveal.
During the announce, it was revealed that it wasn't a just a simple map pack instead a real addition for original game, a modification.
In first place, it was announced that there will be a public playable demo some weeks before the game release and a closed demo for some mappers, before the public one.
It was confirmed, in the second Q&A Interview, that the plan was abandoned, for some distribution reasons maybe.
To learn about the developer who's made this amazing modification, click-here. To describe him shortly, he is a French developer living in the west of the France.
- 2008 Learned how to work on GtkRadiant.
- 2009 Worked on various Return to Castle Wolfenstein multi-player maps.
- 2010 Released a Wolfenstein: Enemy Territory map pack.
- 2011 Tried to create a Return to Castle Wolfenstein single-player project but it was finally abandoned for some reasons.
- 2012 Did nothing special except preparing some plans about a potential Return to Castle Wolfenstein new single-player project; also learned new ways to edit on GtkRadiant.
This is all about his mapper history and after seven years, he states that he "still enjoys mapping on GtkRadiant", admitting that he is actually planning future projects.
- The Dark Army on Mod DB
- The Dark Army Official Website
- The Dark Army Official Blog
- The Dark Army (@tdamod) on Facebook
- The Dark Army (@tdamod) on Twitter
- The Dark Army (WilliamBlazkowicz) on YouTube
- Return to Castle Wolfenstein: The Dark Army