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The Dark Army: Uprising
TDA-U-Logo
Return to Castle Wolfenstein mod

Developer

TITEUF-85 Prøductions

Platforms

Windows, Mac and Linux

Game

Return to Castle Wolfenstein

Engine

iortcw (id Tech 3)

Type

Single-player

Release

December 2015

Sequel

The Dark Army: (Part 2)

Prequel

Wolfenstein

The Dark Army: Uprising is the first part of a two-parts divided free single-player standalone modification of Return to Castle Wolfenstein developed and published by TITEUF-85 Prøductions landing on Microsoft Windows, Apple Macintosh and Linux in December 2015 via the largest website dedicated to supporting independent development of games, called Mod DB. It will be followed by the expected second part that hasn't been revealed yet, presumably landing soon after the first part on the same platforms via the same website; taking place “right after the surprising ending of the first part” following the developer.

Story Edit

Late 1944, some weeks after the failure of the Nazis in Isenstadt (Note: In Wolfenstein, there is no direct indication of the exact date of when the game takes place, it occurs at some point after September 3, 1944 based on Befolgen Sie! propaganda posters, but some in-game citations appear to show signed and dated material listed as '1945'), a British undercover agent working for the Office of Secret Actions (a.k.a. OSA) organization reports that Deathshead has survived to his Zeppelin accident, and is now working on a totally new bio-mechanic experiment, in order to create a new army of Super Soldiers. According to the Intel the British agent provided, Deathshead, hidden in a secret base in German mountains, has send infantry troops in a village not far from his position, for archaeological excavations, in order to find a special artifact, called “The Dark Relic”. This artifact is somehow important for the enemy's plan, in order to create new Super Soldiers, with a powerful form of energy. Deathshead plans to create the ultimate army of Super Soldiers with this dark and powerful relic — with the goal to institute a new order.

Missions Edit

The first part of the mod contains five new episodes, regrouped in two different missions.

Dark Excavations Edit

In the first mission, B.J. Blazkowicz has to infiltrate an enemy village in German mountains in order to locate an archaeological excavation site. The enemy does its best to find an ancient artifact, called “The Dark Relic”, wish is the key of Deathshead's plans to create a new army of Super Soldiers.

The Village Edit

In the first episode (first of the first mission), B.J. Blazkowicz has to infiltrate the enemy village in wish the excavation site seems to be located. Highly guarded and protected, the entrance to the excavation site, located in the sewers, is the main objective.

The Sewers Edit

In the second episode (second of the first mission), B.J. Blazkowicz will presumably have to follow the enemy troops in the sewers, probably where's located the core of the excavation site.

The Crypt Edit

In the third episode (third and last of the first mission), B.J. Blazkowicz will probably have to stop the enemy troops in the crypt where “The Dark Relic” is located. Undead beings will be part of the operation, wish will cause trouble to the enemy, but to the hero too.

Hunted Hunter Edit

In the second mission, B.J. Blazkowicz will have to sneak into Deathshead's base, probably because of the enemy's success in the crypt. Knowing the fact that the first episode of this mission was once called “The Prison”, it's probably true that the hero will have to escape the enemy facility after a potential capture — however, it wasn't confirmed by the developer, keep in mind it's a theory (the second trailer shows sneaking scenes, in the first episode of this mission, of an unarmed player in front of patrolling enemies).

The Track Edit

In the fourth episode (first of the second mission), not much is known about what happened in the crypt in the end. However, it seems B.J. Blazkowicz will have to escape an enemy facility after a potential capture (unconfirmed).

The Base Edit

In the fifth and last episode (second and last of the second mission), B.J. Blazkowicz will have to stop the enemy's plan, probably sneaking into Deathshead's base regarding this last episode's name.

Characters Edit

This section will be available soon.


Enemies Edit

This section will be available soon.


Weapons Edit

This section will be available soon.

Items Edit

This section will be available soon.

Gameplay Edit

This section will be available soon.

Features Edit

Here are the different features of the modification:

  • Exclusive missions, featuring more cinematic scenes.
  • Remade guns, featuring camouflage options.
  • Better light system, featuring anamorphic lens flares.
  • Colored GFX 2D in-game icons.
  • Finest blood effects, featuring new sprites.
  • Detailed high-quality sounds.
  • Amazing high-definition textures.
  • Better assets, featuring new menus.
  • New engine, based on id Tech 3 (iortcw).
  • Night and day choice, implementing optional weather.

More features will be available due to the implementation of the iortcw engine.

History Edit

Indirect Reveal Edit

On July 14, 2013 — the developer asked for help through a thread on Splash Damage and WarChest' Return to Castle Wolfenstein editing forums about artificial intelligence related problems. Explaining the symptoms of the problems he had at the time indirectly revealed the nature of what he was working on, forcing him to tease before the official reveal.

Early Teasing Edit

On July 17, 2013 — the developer begun a teasing campaign through a thread on Splash Damage and WarChest' Return to Castle Wolfenstein editing forums about a future map pack (add-on) for Return to Castle Wolfenstein; few screenshots were published during the following days, presenting potential features about the project.

Worldwide Reveal Edit

On July 21, 2013 — the modification was revealed through a thread on Splash Damage and WarChest' Return to Castle Wolfenstein editing forums, as a single-player add-on modification for Return to Castle Wolfenstein; few screens were published that day. It was announced that the modification wouldn't release before 2014, however it was quickly stated that the it would release in 2015 instead, possibly in that year's Winter season.

Division Announcement Edit

On November 18, 2014 — during a community-organized event to celebrate Return to Castle Wolfenstein's thirteenth anniversary, a third (and short) trailer for the modification was shown, revealing the project's division in two parts, the first subtitled Uprising coming around 2015.

Important News Edit

On March 1, 2015 — important revelations surfaced that day through a massive update by the developer, such as the engine's reveal (iortcw) but also about a serious release date: December 2015; for, at least, the Microsoft Windows version. The developer also talked about the lifetime of the mod and the features proposed by the new engine.

Release Edit

In 2013 — it was announced that the project would release in Winter 2015 (potentially December). In 2014 — plans regarding the release were changed and the developer announced a Q4 2014 release ─ but, it later returned to a 2015 release. In 2015 — it was revealed that the complete product will release in December, the original release date announced two years before.

Distribution Edit

Editions Edit

The developer stated he was planning different editions for the release of the modification on Mod DB. However, when asked, he didn't give any additional information — but stating about the persistence of the idea of releasing editions of the final product with different additional content.

Platforms Edit

Totally different in terms of abilities, Microsoft Windows, Apple Macintosh and Linux versions of the modification will be unequal due to game-play constraints on some of these platforms, stated the developer.

Guide Edit

Download-able separately, a digital strategy guide will also be available at launch, as stated by the developer.

Add-ons Edit

As stated by the developer, this modification will have download-able additional content.

Demo Edit

It was stated there would be a public playable demo some weeks before the mod's release and a closed demo for some mappers, before the public one. It was confirmed, in the second Q&A interview, that the plan was abandoned, for unknown reasons (probably development-related).

Reception Edit

This section will be available once the modification released to the public.

Development Edit

The project is developed (and published) by TITEUF-85 Prøductions since July 2013. As multiple stand-by periods happened, the main factor that accelerated the development is the project's division that happened in November 2014.

Voice Acting Edit

As the story's the most important part of the project, the developer stated about a collaboration with a few voice actors, in order to fully bring to life the different characters and NPCs of the modification.

Product Testing Edit

The developer says he often tests his mod, but this step of testing is really important to evaluate the final product, to rate-it and more importantly to hunt the potential persistent bugs in the need to be fixed. The testing phases are done by a private tester of the modification.

Credits Edit

Being developed and published by TITEUF-85 Prøductions, the project's received a lot of external help and different contributions — below are the original members/contributors of this modification.

Modification Edit

  • TITEUF-85 Director, Producer, Designer, Programmer, Developer, 2D/3D Artist & Writer.
  • M4N4T4RMS Engine Programmer
  • Alexandre Additional Weapons Programmer
  • Eugeny Panikarowsky Textures Artist
  • KatsBits Models Artist & Tutorials
  • Vicente Pasquino Resources Provider
  • Rocket_Warrior85 Modification's Tester
  • Cezary Szydlik & Marcin Mirtynski Specific Support
  • Mike Smith, ailmanki & AidenDemon Additional Support

Engine Edit

  • M4N4T4RMS Owner (iortcw)
  • James Canete Maintainer
  • Ludwig Nussel Maintainer
  • Thilo Schulz Maintainer
  • Tim Angus Maintainer
  • Tony J. White Maintainer
  • Zachary J. Slater Maintainer
  • Zack Middleton Maintainer
  • Ryan C. Gordon Significant Contributer
  • Andreas Kohn Significant Contributer
  • Joerg Dietrich Significant Contributer
  • Stuart Dalton Significant Contributer
  • Vincent S. Cojot Significant Contributer
  • Optical Significant Contributer
  • Aaron Gyes Significant Contributer
  • ZTurtleMan Commiter

Cast Edit

This section will be available soon.

Original Game Edit

  • Drew Markham Director
  • Greg Goodrich Producer
  • Richard Farrelly Designer
  • Sherman Archibald Programmer
  • Corky Lehmkuhl Artist
  • Steve Goldberg Writer
  • Bill Brown Composer
  • Gray Matter Inc. Single-Player Developement Team
  • Nerve Sotfware & Splash Damage Mutli-Player Developement Teams
  • Activision Publisher

Other Edit

This section will be available soon.

Images Edit

This section will be available soon.

Videos Edit

Many videos were published all along the promotion of the modification.

Promotional Edit

Various promotional videos.

Trailers Edit

This section will be available soon.

Gameplays Edit

This section will be available soon.

Teasers Edit

This section will be available soon.

Walkthrough Edit

This section will be available soon.

Sequel Edit

It will be followed by the expected second part that hasn't been revealed yet presumably landing soon after the first part on the same platforms via the same website; taking place “right after the surprising ending of the first part” following the developer.

See also Edit

This section will be available soon.

References Edit

This section will be available soon.

External links Edit

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