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The Dark Army: Uprising is a single-player modification of the original Return to Castle Wolfenstein game on PC.

It will release in 2015 on Windows and Android first ─ then later on Mac and Linux. It's the first part of The Dark Army original project.

The development is directed by TITEUF-85, as well as the production. The mod will feature many cinematic scenes. The current cast for the characters is currently unknown. Latest updates on social networks finally reveals that it will be a standalone modification, and not an add-on as it was first announced. This mod will be released soon, as a single-player experience only, in addition to the well known war themed First Person Shooter. There is still some unrevealed content at the moment.

There is actually no info about the expected sequel, the second part of the project.

Story

The Dark Army takes places late in 1944, some weeks after the failure of the Nazis in Isenstadt (Note: In Wolfenstein, there is no direct indication of the exact date of when the game takes place, it occurs at some point after September 3, 1944 based on Befolgen Sie! propaganda posters, but some in-game citations appear to show signed and dated material listed as '1945'). A British undercover agent working for the Office of Secret Actions (a.k.a. OSA) organization reports that Deathshead has survived to his Zeppelin accident, and is now working on a totally new bio-mechanic experience, in order to create a new army of Super Soldiers. According to the Intel the British agent provided, Deathshead, hidden in a secret base in German mountains, has send infantry troops in a village not far from his position, for some archaeological excavations, in order to find a special artifact, named “The Dark Relic”. This relic is somehow important for his works, in order to create his Super Soldiers, with a totally new and powerful form of energy. Deathshead plans to create the ultimate army of Super Soldiers with this dark and powerful relic — with the goal to institute a new order.

Features

Here are the different features of the modifications :

  • About ten new and exclusive missions.
  • New and remade guns.
  • New and better light system, with anamorphic lens flares.
  • Colored GFX 2D in-game icons.
  • Finest blood effects with new sprites.
  • New HQ sounds.
  • New HD textures.
  • Better assets, a new title screen.
  • Very much more.

More features are going to be revealed soon, regarding the latest news.

Development

The development of the project was started on July 2013, by TITEUF-85 (a French developer), and revealed later in the month. Following latest Status Report from the developer, the project is on its 61% of global completion. On November 2014, during the third official trailer, it was announced that the project was now divided, into two parts ─ the first subtitled Uprising. There is no info about about the second part actually.

Teasing

The project was teased as a simple additional map pack for Return to Castle Wolfenstein. There were many pictures and information before the official reveal. During the announce, it was revealed that it wasn't a just a simple map pack instead a real addition for original game, a modification.

Demo

In first place, it was announced that there will be a public playable demo some weeks before the game release and a closed demo for some mappers, before the public one. It was confirmed, in the second Q&A Interview, that the plan was abandoned, for some distribution reasons maybe.

Developer

To learn about the developer who's made this amazing modification, click-here. To describe him shortly, he is a French developer living in the west of the France.

Real fan of Wolfenstein games. His favorite is of course Return to Castle Wolfenstein.

He's a Return to Castle Wolfenstein (single-player and multi-player) and Wolfenstein: Enemy Territory mapper.

  • 2008 He learned how to work on GtkRadiant.
  • 2012 He did nothing special except preparing some plans about a potential Return to Castle Wolfenstein new single-player project. He also learned new ways to edit on GtkRadiant.

This is all about his mapper history and after seven years, he says that he still enjoy mapping on GtkRadiant. He also admitted that he was actually working on future projects.

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